TwoKoban!
This game was made as an entry to the United Game Jam 2020.
Having never published a game before, I am a beginner when it comes to gamedev. I may or may not release the source code on GitHub later.
UPDATE (9th December 2020): The source code to the game has been released under the MIT license. Click here to view it!
This game was made to fit the jam's theme of two, the relevance to the theme in this game being the colour pairing of blue and yellow. There are 2 players, one in blue and the other in yellow, and they have to move the blue and yellow coloured boxes to the blue and yellow coloured goals.
This is a Sokoban game with two players at once. WASD controls the blue player, while the arrow keys control the yellow player. The objective is to get all the blue and yellow boxes to their respective colours, but only the blue player can push the blue boxes and only the yellow player can push the yellow boxes. There are 10 puzzles to complete, all of varying difficulty. You can pick and choose any puzzle to play at any time, though there's a surprise for finishing puzzle 10!
Play this game with a friend, or try and control both players yourself!
Also, when playing the browser game, do not try to quit the game (even though the options are there). The game will just break when you try to do anything else afterwards (just refresh the page after that happens, and the game will reload).
Sources:
- Emilio's excellent grid puzzle tutorials were the basis for this game. The code behind then was used and edited from those tutorials with Emilio's permission.
- Kenney's assets helped hugely in making this game look pretty nice. I used some assets (tiles, sprites, sound effects etc) from the Game Assets 1 Pack and the 1-Bit Pack.
- The JetBrains Mono, Yoster Island and Gugi fonts.
- Music was made by yours truly.
Download
Install instructions
WARNING: The Linux and macOS builds have not been tested (the game was made on a Windows machine, and I don't have a computer running Linux or macOS).
Also, as a reminder, when playing the web version, don't try to quit the game. The game will break when you try to do something else afterwards, and it will need to be refreshed/reloaded.
Development log
- Source Code ReleasedDec 09, 2020
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